Fear & Hunger is a series of dungeon crawler video games known for their extremely unforgiving difficulty, bleak atmosphere, and disturbing themes. Developed by Miro Haverinen (Happy Paintings), the series is infamous for its high permadeath rate and reliance on resource management.
Survival Horror: Resources are scarce, and every decision carries significant consequences. Players must manage hunger, sanity, and limb damage to survive.
Permadeath & Difficulty: Death is frequent, and each playthrough presents new challenges. The game embraces the idea of learning through failure.
Grimdark Setting: The world is a dark fantasy realm filled with grotesque creatures, morally ambiguous characters, and unsettling lore. Themes of cosmic horror are prevalent.
Strategic Combat: Combat is turn-based and requires careful planning. Players must exploit enemy weaknesses and manage their own vulnerabilities.
Multiple Endings: The series features branching storylines and multiple endings, often determined by player choices and actions.
Resource Management: Players must scavenge for food, equipment, and crafting materials to survive the harsh environments.
Fear & Hunger (2018): The first game in the series, setting the stage for the grim world and unforgiving gameplay.
Fear & Hunger 2: Termina (2022): A sequel featuring a new cast of characters and a more complex storyline, taking place in a cursed city during a festival. It expands on the themes and mechanics of the first game.
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